#include <iostream>
#include <fstream>
#include <vector>
#include <assert.h>
#include "globals.h"
#include "texture.h"
#include "screen.h"
#include "lispreader.h"
#include "gameloop.h"
#include "setup.h"
#include "worldmap.h"
#include "resources.h"
#define DISPLAY_MAP_MESSAGE_TIME 2800
namespace WorldMapNS {
Direction reverse_dir(Direction direction)
{
switch(direction)
{
case D_WEST:
return D_EAST;
case D_EAST:
return D_WEST;
case D_NORTH:
return D_SOUTH;
case D_SOUTH:
return D_NORTH;
case D_NONE:
return D_NONE;
}
return D_NONE;
}
std::string
direction_to_string(Direction direction)
{
switch(direction)
{
case D_WEST:
return "west";
case D_EAST:
return "east";
case D_NORTH:
return "north";
case D_SOUTH:
return "south";
default:
return "none";
}
}
Direction
string_to_direction(const std::string& directory)
{
if (directory == "west")
return D_WEST;
else if (directory == "east")
return D_EAST;
else if (directory == "north")
return D_NORTH;
else if (directory == "south")
return D_SOUTH;
else
return D_NONE;
}
TileManager::TileManager()
{
std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
if (!root_obj)
st_abort("Couldn't load file", stwt_filename);
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
while(!lisp_nil_p(cur))
{
lisp_object_t* element = lisp_car(cur);
if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
{
int id = 0;
std::string filename = "<invalid>";
Tile* tile = new Tile;
tile->north = true;
tile->east = true;
tile->south = true;
tile->west = true;
tile->stop = true;
tile->auto_walk = false;
LispReader reader(lisp_cdr(element));
reader.read_int("id", &id);
reader.read_bool("north", &tile->north);
reader.read_bool("south", &tile->south);
reader.read_bool("west", &tile->west);
reader.read_bool("east", &tile->east);
reader.read_bool("stop", &tile->stop);
reader.read_bool("auto-walk", &tile->auto_walk);
reader.read_string("image", &filename);
std::string temp;
reader.read_string("one-way", &temp);
tile->one_way = BOTH_WAYS;
if(!temp.empty())
{
if(temp == "north-south")
tile->one_way = NORTH_SOUTH_WAY;
else if(temp == "south-north")
tile->one_way = SOUTH_NORTH_WAY;
else if(temp == "east-west")
tile->one_way = EAST_WEST_WAY;
else if(temp == "west-east")
tile->one_way = WEST_EAST_WAY;
}
tile->sprite = new Surface(
datadir + "/images/worldmap/" + filename,
USE_ALPHA);
if (id >= int(tiles.size()))
tiles.resize(id+1);
tiles[id] = tile;
}
else
{
puts("Unhandled symbol");
}
cur = lisp_cdr(cur);
}
}
else
{
assert(0);
}
lisp_free(root_obj);
}
TileManager::~TileManager()
{
for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
delete *i;
}
Tile*
TileManager::get(int i)
{
assert(i >=0 && i < int(tiles.size()));
return tiles[i];
}
Tux::Tux(WorldMap* worldmap_)
: worldmap(worldmap_)
{
largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA);
firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", USE_ALPHA);
smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", USE_ALPHA);
offset = 0;
moving = false;
tile_pos.x = worldmap->get_start_x();
tile_pos.y = worldmap->get_start_y();
direction = D_NONE;
input_direction = D_NONE;
}
Tux::~Tux()
{
delete smalltux_sprite;
delete firetux_sprite;
delete largetux_sprite;
}
void
Tux::draw(const Point& offset)
{
Point pos = get_pos();
switch (player_status.bonus)
{
case PlayerStatus::GROWUP_BONUS:
largetux_sprite->draw(pos.x + offset.x,
pos.y + offset.y - 10);
break;
case PlayerStatus::FLOWER_BONUS:
firetux_sprite->draw(pos.x + offset.x,
pos.y + offset.y - 10);
break;
case PlayerStatus::NO_BONUS:
smalltux_sprite->draw(pos.x + offset.x,
pos.y + offset.y - 10);
break;
}
}
Point
Tux::get_pos()
{
float x = tile_pos.x * 32;
float y = tile_pos.y * 32;
switch(direction)
{
case D_WEST:
x -= offset - 32;
break;
case D_EAST:
x += offset - 32;
break;
case D_NORTH:
y -= offset - 32;
break;
case D_SOUTH:
y += offset - 32;
break;
case D_NONE:
break;
}
return Point((int)x, (int)y);
}
void
Tux::stop()
{
offset = 0;
direction = D_NONE;
moving = false;
}
void
Tux::update(float delta)
{
if (!moving)
{
if (input_direction != D_NONE)
{
WorldMapNS::WorldMap::Level* level = worldmap->at_level();
Point next_tile;
if ((!level || level->solved || level->name.empty())
&& worldmap->path_ok(input_direction, tile_pos, &next_tile))
{
tile_pos = next_tile;
moving = true;
direction = input_direction;
back_direction = reverse_dir(direction);
}
else if (input_direction == back_direction)
{
moving = true;
direction = input_direction;
tile_pos = worldmap->get_next_tile(tile_pos, direction);
back_direction = reverse_dir(direction);
}
}
}
else
{
offset += 20.0f * delta;
if (offset > 32)
{
offset -= 32;
WorldMap::Level* level = worldmap->at_level();
if(level && level->name.empty() && !level->display_map_message.empty() &&
level->passive_message)
{
if((direction == D_NORTH && level->apply_action_south) ||
(direction == D_SOUTH && level->apply_action_north) ||
(direction == D_WEST && level->apply_action_east) ||
(direction == D_EAST && level->apply_action_west))
{
worldmap->passive_message = level->display_map_message;
worldmap->passive_message_timer.start(DISPLAY_MAP_MESSAGE_TIME);
}
}
Tile* cur_tile = worldmap->at(tile_pos);
if (cur_tile->stop || (level && (!level->name.empty() || level->teleport_dest_x != -1)))
{
stop();
}
else
{
if (worldmap->at(tile_pos)->auto_walk)
{
Tile* tile = worldmap->at(tile_pos);
Direction dir = D_NONE;
if (tile->north && back_direction != D_NORTH)
dir = D_NORTH;
else if (tile->south && back_direction != D_SOUTH)
dir = D_SOUTH;
else if (tile->east && back_direction != D_EAST)
dir = D_EAST;
else if (tile->west && back_direction != D_WEST)
dir = D_WEST;
if (dir != D_NONE)
{
direction = dir;
back_direction = reverse_dir(direction);
}
else
{
stop();
return;
}
}
Point next_tile;
if (worldmap->path_ok(direction, tile_pos, &next_tile))
{
tile_pos = next_tile;
}
else
{
stop();
}
}
}
}
}
Tile::Tile()
{
}
Tile::~Tile()
{
delete sprite;
}
WorldMap::WorldMap()
{
tile_manager = new TileManager();
width = 20;
height = 15;
start_x = 4;
start_y = 5;
passive_message_timer.init(true);
level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA);
leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA);
leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA);
leveldot_teleporter = new Surface(datadir + "/images/worldmap/teleporter.png", USE_ALPHA);
map_file = datadir + "/levels/worldmaps/world1.stwm";
input_direction = D_NONE;
enter_level = false;
name = "<no file>";
music = "SALCON.MOD";
}
WorldMap::~WorldMap()
{
delete tux;
delete tile_manager;
delete level_sprite;
delete leveldot_green;
delete leveldot_red;
delete leveldot_teleporter;
}
void
WorldMap::set_map_file(std::string mapfile)
{
map_file = datadir + "/levels/worldmaps/" + mapfile;
}
void
WorldMap::load_map()
{
lisp_object_t* root_obj = lisp_read_from_file(map_file);
if (!root_obj)
st_abort("Couldn't load file", map_file);
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
{
lisp_object_t* cur = lisp_cdr(root_obj);
while(!lisp_nil_p(cur))
{
lisp_object_t* element = lisp_car(cur);
if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
{
LispReader reader(lisp_cdr(element));
reader.read_int("width", &width);
reader.read_int("height", &height);
reader.read_int_vector("data", &tilemap);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
{
LispReader reader(lisp_cdr(element));
reader.read_string("name", &name);
reader.read_string("music", &music);
reader.read_int("start_pos_x", &start_x);
reader.read_int("start_pos_y", &start_y);
}
else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
{
lisp_object_t* cur = lisp_cdr(element);
while(!lisp_nil_p(cur))
{
lisp_object_t* element = lisp_car(cur);
if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
{
Level level;
LispReader reader(lisp_cdr(element));
level.solved = false;
level.north = true;
level.east = true;
level.south = true;
level.west = true;
reader.read_string("extro-filename", &level.extro_filename);
reader.read_string("name", &level.name);
reader.read_int("x", &level.x);
reader.read_int("y", &level.y);
reader.read_string("map-message", &level.display_map_message);
level.auto_path = true;
reader.read_bool("auto-path", &level.auto_path);
level.passive_message = true;
reader.read_bool("passive-message", &level.passive_message);
level.invisible_teleporter = false;
level.teleport_dest_x = level.teleport_dest_y = -1;
reader.read_int("dest_x", &level.teleport_dest_x);
reader.read_int("dest_y", &level.teleport_dest_y);
reader.read_string("teleport-message", &level.teleport_message);
reader.read_bool("invisible-teleporter", &level.invisible_teleporter);
level.apply_action_north = level.apply_action_south =
level.apply_action_east = level.apply_action_west = true;
reader.read_bool("apply-action-up", &level.apply_action_north);
reader.read_bool("apply-action-down", &level.apply_action_south);
reader.read_bool("apply-action-left", &level.apply_action_west);
reader.read_bool("apply-action-right", &level.apply_action_east);
if(!level.name.empty())
get_level_title(&level);
levels.push_back(level);
}
cur = lisp_cdr(cur);
}
}
else
{
}
cur = lisp_cdr(cur);
}
}
lisp_free(root_obj);
tux = new Tux(this);
}
void WorldMap::get_level_title(Level* level)
{
level->title = "<no title>";
FILE * fi;
lisp_object_t* root_obj = 0;
fi = fopen((datadir + "/levels/" + level->name).c_str(), "r");
if (fi == NULL)
{
perror((datadir + "/levels/" + level->name).c_str());
return;
}
lisp_stream_t stream;
lisp_stream_init_file (&stream, fi);
root_obj = lisp_read (&stream);
if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
{
printf("World: Parse Error in file %s", level->name.c_str());
}
if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
{
LispReader reader(lisp_cdr(root_obj));
reader.read_string("name", &level->title);
}
lisp_free(root_obj);
fclose(fi);
}
void
WorldMap::on_escape_press()
{
if(!Menu::current())
Menu::set_current(worldmap_menu);
else
Menu::set_current(0);
}
void
WorldMap::get_input()
{
enter_level = false;
input_direction = D_NONE;
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (Menu::current())
{
Menu::current()->event(event);
}
else
{
switch(event.type)
{
case SDL_QUIT:
st_abort("Received window close", "");
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
on_escape_press();
break;
case SDLK_LCTRL:
case SDLK_RETURN:
enter_level = true;
break;
default:
break;
}
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.axis == joystick_keymap.x_axis)
{
if (event.jaxis.value < -joystick_keymap.dead_zone)
input_direction = D_WEST;
else if (event.jaxis.value > joystick_keymap.dead_zone)
input_direction = D_EAST;
}
else if (event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > joystick_keymap.dead_zone)
input_direction = D_SOUTH;
else if (event.jaxis.value < -joystick_keymap.dead_zone)
input_direction = D_NORTH;
}
break;
case SDL_JOYHATMOTION:
if (event.jhat.value == SDL_HAT_UP)
input_direction = D_NORTH;
if (event.jhat.value == SDL_HAT_DOWN)
input_direction = D_SOUTH;
if (event.jhat.value == SDL_HAT_LEFT)
input_direction = D_WEST;
if (event.jhat.value == SDL_HAT_RIGHT)
input_direction = D_EAST;
break;
case SDL_JOYBUTTONDOWN:
if (event.jbutton.button == joystick_keymap.b_button)
enter_level = true;
else if (event.jbutton.button == joystick_keymap.start_button)
on_escape_press();
break;
default:
break;
}
}
}
if (!Menu::current())
{
Uint8 *keystate = SDL_GetKeyState(NULL);
if (keystate[SDLK_LEFT])
input_direction = D_WEST;
else if (keystate[SDLK_RIGHT])
input_direction = D_EAST;
else if (keystate[SDLK_UP])
input_direction = D_NORTH;
else if (keystate[SDLK_DOWN])
input_direction = D_SOUTH;
}
}
Point
WorldMap::get_next_tile(Point pos, Direction direction)
{
switch(direction)
{
case D_WEST:
pos.x -= 1;
break;
case D_EAST:
pos.x += 1;
break;
case D_NORTH:
pos.y -= 1;
break;
case D_SOUTH:
pos.y += 1;
break;
case D_NONE:
break;
}
return pos;
}
bool
WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
{
*new_pos = get_next_tile(old_pos, direction);
if (!(new_pos->x >= 0 && new_pos->x < width
&& new_pos->y >= 0 && new_pos->y < height))
{
return false;
}
else if(at(*new_pos)->one_way != BOTH_WAYS)
{
if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
(at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
(at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
(at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
return false;
return true;
}
else
{
switch(direction)
{
case D_WEST:
return (at(old_pos)->west && at(*new_pos)->east);
case D_EAST:
return (at(old_pos)->east && at(*new_pos)->west);
case D_NORTH:
return (at(old_pos)->north && at(*new_pos)->south);
case D_SOUTH:
return (at(old_pos)->south && at(*new_pos)->north);
case D_NONE:
assert(!"path_ok() can't work if direction is NONE");
}
return false;
}
}
void
WorldMap::update(float delta)
{
if (enter_level && !tux->is_moving())
{
Level* level = at_level();
if (level && !level->name.empty())
{
if (level->x == tux->get_tile_pos().x &&
level->y == tux->get_tile_pos().y)
{
std::cout << "Enter the current level: " << level->name << std::endl;;
GameSession session(datadir + "/levels/" + level->name,
1, ST_GL_LOAD_LEVEL_FILE);
switch (session.run())
{
case GameSession::ES_LEVEL_FINISHED:
{
bool old_level_state = level->solved;
level->solved = true;
if (session.get_world()->get_tux()->got_coffee)
player_status.bonus = PlayerStatus::FLOWER_BONUS;
else if (session.get_world()->get_tux()->size == BIG)
player_status.bonus = PlayerStatus::GROWUP_BONUS;
else
player_status.bonus = PlayerStatus::NO_BONUS;
if (old_level_state != level->solved && level->auto_path)
{
Direction dir = D_NONE;
Tile* tile = at(tux->get_tile_pos());
if (tile->north && tux->back_direction != D_NORTH)
dir = D_NORTH;
else if (tile->south && tux->back_direction != D_SOUTH)
dir = D_SOUTH;
else if (tile->east && tux->back_direction != D_EAST)
dir = D_EAST;
else if (tile->west && tux->back_direction != D_WEST)
dir = D_WEST;
if (dir != D_NONE)
{
tux->set_direction(dir);
}
std::cout << "Walk to dir: " << dir << std::endl;
}
if (!level->extro_filename.empty())
{
MusicRef theme =
music_manager->load_music(datadir + "/music/theme.mod");
MusicRef credits = music_manager->load_music(datadir + "/music/credits.ogg");
music_manager->play_music(theme);
display_text_file(level->extro_filename,
"/images/background/extro.jpg", SCROLL_SPEED_MESSAGE);
music_manager->play_music(credits,0);
display_text_file("CREDITS",
"/images/background/oiltux.jpg", SCROLL_SPEED_CREDITS);
music_manager->play_music(theme);
quit = true;
}
}
break;
case GameSession::ES_LEVEL_ABORT:
break;
case GameSession::ES_GAME_OVER:
quit = true;
player_status.reset();
break;
case GameSession::ES_NONE:
break;
}
music_manager->play_music(song);
Menu::set_current(0);
if (!savegame_file.empty())
savegame(savegame_file);
return;
}
}
else if (level && level->teleport_dest_x != -1 && level->teleport_dest_y != -1) {
if (level->x == tux->get_tile_pos().x &&
level->y == tux->get_tile_pos().y)
{
play_sound(sounds[SND_TELEPORT], SOUND_CENTER_SPEAKER);
tux->back_direction = D_NONE;
tux->set_tile_pos(Point(level->teleport_dest_x, level->teleport_dest_y));
SDL_Delay(1000);
}
}
else
{
std::cout << "Nothing to enter at: "
<< tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
}
}
else
{
tux->update(delta);
tux->set_direction(input_direction);
}
Menu* menu = Menu::current();
if(menu)
{
menu->action();
if(menu == worldmap_menu)
{
switch (worldmap_menu->check())
{
case MNID_RETURNWORLDMAP:
break;
case MNID_QUITWORLDMAP:
quit = true;
break;
}
}
else if(menu == options_menu)
{
process_options_menu();
}
}
}
Tile*
WorldMap::at(Point p)
{
assert(p.x >= 0
&& p.x < width
&& p.y >= 0
&& p.y < height);
return tile_manager->get(tilemap[width * p.y + p.x]);
}
WorldMap::Level*
WorldMap::at_level()
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->x == tux->get_tile_pos().x &&
i->y == tux->get_tile_pos().y)
return &*i;
}
return 0;
}
void
WorldMap::draw(const Point& offset)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
{
Tile* tile = at(Point(x, y));
tile->sprite->draw(x*32 + offset.x,
y*32 + offset.y);
}
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if(i->name.empty()) {
if ((i->teleport_dest_x != -1) && !i->invisible_teleporter) {
leveldot_teleporter->draw(i->x*32 + offset.x,
i->y*32 + offset.y);
}
else continue;
}
else if (i->solved)
leveldot_green->draw(i->x*32 + offset.x,
i->y*32 + offset.y);
else
leveldot_red->draw(i->x*32 + offset.x,
i->y*32 + offset.y);
}
tux->draw(offset);
draw_status();
}
void
WorldMap::draw_status()
{
char str[80];
sprintf(str, "%d", player_status.score);
white_text->draw("SCORE", 0, 0);
gold_text->draw(str, 96, 0);
sprintf(str, "%d", player_status.distros);
white_text->draw_align("COINS", 320-64, 0, A_LEFT, A_TOP);
gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
white_text->draw("LIVES", 480, 0);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
gold_text->draw_align(str, 617, 0, A_RIGHT, A_TOP);
tux_life->draw(565+(18*3), 0);
}
else
{
for(int i= 0; i < player_status.lives; ++i)
tux_life->draw(565+(18*i),0);
}
if (!tux->is_moving())
{
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->x == tux->get_tile_pos().x &&
i->y == tux->get_tile_pos().y)
{
if(!i->name.empty())
{
white_text->draw_align(i->title.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM);
}
else if (i->teleport_dest_x != -1) {
if(!i->teleport_message.empty())
gold_text->draw_align(i->teleport_message.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM);
}
if(!i->display_map_message.empty() && !i->passive_message)
gold_text->draw_align(i->display_map_message.c_str(),
screen->w/2, screen->h - 30,A_HMIDDLE, A_BOTTOM);
break;
}
}
}
if(passive_message_timer.check())
gold_text->draw_align(passive_message.c_str(),
screen->w/2, screen->h - 30,A_HMIDDLE, A_BOTTOM);
}
void
WorldMap::display()
{
Menu::set_current(0);
quit = false;
song = music_manager->load_music(datadir + "/music/" + music);
music_manager->play_music(song);
unsigned int last_update_time;
unsigned int update_time;
last_update_time = update_time = st_get_ticks();
while(!quit)
{
float delta = ((float)(update_time-last_update_time))/100.0;
delta *= 1.3f;
if (delta > 10.0f)
delta = .3f;
last_update_time = update_time;
update_time = st_get_ticks();
Point tux_pos = tux->get_pos();
if (1)
{
offset.x = -tux_pos.x + screen->w/2;
offset.y = -tux_pos.y + screen->h/2;
if (offset.x > 0) offset.x = 0;
if (offset.y > 0) offset.y = 0;
if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
}
draw(offset);
get_input();
update(delta);
if(Menu::current())
{
Menu::current()->draw();
mouse_cursor->draw();
}
flipscreen();
SDL_Delay(20);
}
}
void
WorldMap::savegame(const std::string& filename)
{
std::cout << "savegame: " << filename << std::endl;
return;
std::ofstream out(filename.c_str());
int nb_solved_levels = 0;
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved)
++nb_solved_levels;
}
out << "(supertux-savegame\n"
<< " (version 1)\n"
<< " (title \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
<< " (lives " << player_status.lives << ")\n"
<< " (score " << player_status.score << ")\n"
<< " (distros " << player_status.distros << ")\n"
<< " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
<< " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
<< " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
<< " (levels\n";
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (i->solved && !i->name.empty())
{
out << " (level (name \"" << i->name << "\")\n"
<< " (solved #t))\n";
}
}
out << " )\n"
<< " )\n\n;; EOF ;;" << std::endl;
}
void
WorldMap::loadgame(const std::string& filename)
{
std::cout << "loadgame: " << filename << std::endl;
savegame_file = filename;
if (!faccessible(filename.c_str()))
return;
lisp_object_t* savegame = lisp_read_from_file(filename);
if (!savegame)
{
std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
return;
}
lisp_object_t* cur = savegame;
if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
return;
cur = lisp_cdr(cur);
LispReader reader(cur);
reader.read_int("lives", &player_status.lives);
reader.read_int("score", &player_status.score);
reader.read_int("distros", &player_status.distros);
if (player_status.lives < 0)
player_status.lives = START_LIVES;
lisp_object_t* tux_cur = 0;
if (reader.read_lisp("tux", &tux_cur))
{
Point p;
std::string back_str = "none";
std::string bonus_str = "none";
LispReader tux_reader(tux_cur);
tux_reader.read_int("x", &p.x);
tux_reader.read_int("y", &p.y);
tux_reader.read_string("back", &back_str);
tux_reader.read_string("bonus", &bonus_str);
player_status.bonus = string_to_bonus(bonus_str);
tux->back_direction = string_to_direction(back_str);
tux->set_tile_pos(p);
}
lisp_object_t* level_cur = 0;
if (reader.read_lisp("levels", &level_cur))
{
while(level_cur)
{
lisp_object_t* sym = lisp_car(lisp_car(level_cur));
lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
if (strcmp(lisp_symbol(sym), "level") == 0)
{
std::string name;
bool solved = false;
LispReader level_reader(data);
level_reader.read_string("name", &name);
level_reader.read_bool("solved", &solved);
for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
{
if (name == i->name)
i->solved = solved;
}
}
level_cur = lisp_cdr(level_cur);
}
}
lisp_free(savegame);
}
void
WorldMap::loadmap(const std::string& filename)
{
savegame_file = "";
set_map_file(filename);
load_map();
}
}