// $Id: tile.h 1041 2004-05-08 11:35:04Z tobgle $ // // SuperTux // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de> // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef TILE_H #define TILE_H #include <vector> #include "texture.h" #include "globals.h" #include "lispreader.h" #include "setup.h" /** Tile Class */ class Tile { public: Tile(); ~Tile(); int id; std::vector<Surface*> images; std::vector<Surface*> editor_images; std::vector<std::string> filenames; std::vector<std::string> editor_filenames; /** solid tile that is indestructable by Tux */ bool solid; /** a brick that can be destroyed by jumping under it */ bool brick; /** FIXME: ? */ bool ice; /** water */ bool water; /** Bonusbox, content is stored in \a data */ bool fullbox; /** Tile is a distro/coin */ bool distro; /** the level should be finished when touching a goaltile. * if data is 0 then the endsequence should be triggered, if data is 1 * then we can finish the level instantly. */ bool goal; /** General purpose data attached to a tile (content of a box, type of coin) */ int data; /** Id of the tile that is going to replace this tile once it has been collected or jumped at */ int next_tile; int anim_speed; /** Draw a tile on the screen: */ static void draw(float x, float y, unsigned int c, Uint8 alpha = 255); static void draw_stretched(float x, float y, int w, int h, unsigned int c, Uint8 alpha = 255); }; struct TileGroup { friend bool operator<(const TileGroup& lhs, const TileGroup& rhs) { return lhs.name < rhs.name; }; friend bool operator>(const TileGroup& lhs, const TileGroup& rhs) { return lhs.name > rhs.name; }; std::string name; std::vector<int> tiles; }; class TileManager { private: TileManager(); ~TileManager(); std::vector<Tile*> tiles; static TileManager* instance_ ; static std::vector<TileGroup>* tilegroups_; void load_tileset(std::string filename); std::string current_tileset; public: static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); } static void destroy_instance() { delete instance_; instance_ = 0; } static std::vector<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; } Tile* get(unsigned int id) { if(id < tiles.size()) { return tiles[id]; } else { // Never return 0, but return the 0th tile instead so that // user code doesn't have to check for NULL pointers all over // the place return tiles[0]; } } }; #endif