#include <assert.h>
#include <iostream>
#include <algorithm>
#include "SDL.h"
#include "SDL_image.h"
#include "texture.h"
#include "globals.h"
#include "setup.h"
Surface::Surfaces Surface::surfaces;
SurfaceData::SurfaceData(SDL_Surface* temp, int use_alpha_)
: type(SURFACE), surface(0), use_alpha(use_alpha_)
{
surface = SDL_CreateRGBSurface(temp->flags & (~SDL_HWSURFACE),
temp->w, temp->h,
temp->format->BitsPerPixel,
temp->format->Rmask,
temp->format->Gmask,
temp->format->Bmask,
temp->format->Amask);
if(!surface)
st_abort("No memory left.", "");
SDL_SetAlpha(temp,0,0);
SDL_BlitSurface(temp, NULL, surface, NULL);
}
SurfaceData::SurfaceData(const std::string& file_, int use_alpha_)
: type(LOAD), surface(0), file(file_), use_alpha(use_alpha_)
{}
SurfaceData::SurfaceData(const std::string& file_, int x_, int y_, int w_, int h_, int use_alpha_)
: type(LOAD_PART), surface(0), file(file_), use_alpha(use_alpha_),
x(x_), y(y_), w(w_), h(h_)
{}
SurfaceData::~SurfaceData()
{
SDL_FreeSurface(surface);
}
SurfaceImpl*
SurfaceData::create()
{
#ifndef NOOPENGL
if (use_gl)
return create_SurfaceOpenGL();
else
return create_SurfaceSDL();
#else
return create_SurfaceSDL();
#endif
}
SurfaceSDL*
SurfaceData::create_SurfaceSDL()
{
switch(type)
{
case LOAD:
return new SurfaceSDL(file, use_alpha);
case LOAD_PART:
return new SurfaceSDL(file, x, y, w, h, use_alpha);
case SURFACE:
return new SurfaceSDL(surface, use_alpha);
}
assert(0);
}
SurfaceOpenGL*
SurfaceData::create_SurfaceOpenGL()
{
#ifndef NOOPENGL
switch(type)
{
case LOAD:
return new SurfaceOpenGL(file, use_alpha);
case LOAD_PART:
return new SurfaceOpenGL(file, x, y, w, h, use_alpha);
case SURFACE:
return new SurfaceOpenGL(surface, use_alpha);
}
#endif
assert(0);
}
#ifndef NOOPENGL
static int power_of_two(int input)
{
int value = 1;
while ( value < input )
{
value <<= 1;
}
return value;
}
#endif
Surface::Surface(SDL_Surface* surf, int use_alpha)
: data(surf, use_alpha), w(0), h(0)
{
impl = data.create();
if (impl)
{
w = impl->w;
h = impl->h;
}
}
Surface::Surface(const std::string& file, int use_alpha)
: data(file, use_alpha), w(0), h(0)
{
impl = data.create();
if (impl)
{
w = impl->w;
h = impl->h;
}
}
Surface::Surface(const std::string& file, int x, int y, int w, int h, int use_alpha)
: data(file, x, y, w, h, use_alpha), w(0), h(0)
{
impl = data.create();
if (impl)
{
w = impl->w;
h = impl->h;
}
}
void
Surface::reload()
{
delete impl;
impl = data.create();
if (impl)
{
w = impl->w;
h = impl->h;
}
}
Surface::~Surface()
{
#ifdef DEBUG
bool found = false;
for(std::list<Surface*>::iterator i = surfaces.begin(); i != surfaces.end();
++i)
{
if(*i == this)
{
found = true; break;
}
}
if(!found)
printf("Error: Surface freed twice!!!\n");
#endif
delete impl;
}
void
Surface::reload_all()
{
for(Surfaces::iterator i = surfaces.begin(); i != surfaces.end(); ++i)
{
(*i)->reload();
}
}
void
Surface::debug_check()
{
for(Surfaces::iterator i = surfaces.begin(); i != surfaces.end(); ++i)
{
printf("Surface not freed: T:%d F:%s.\n", (*i)->data.type,
(*i)->data.file.c_str());
}
}
void
Surface::draw(float x, float y, Uint8 alpha, bool update)
{
if (impl)
{
if (impl->draw(x, y, alpha, update) == -2)
reload();
}
}
void
Surface::draw_bg(Uint8 alpha, bool update)
{
if (impl)
{
if (impl->draw_bg(alpha, update) == -2)
reload();
}
}
void
Surface::draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update)
{
if (impl)
{
if (impl->draw_part(sx, sy, x, y, w, h, alpha, update) == -2)
reload();
}
}
void
Surface::draw_stretched(float x, float y, int w, int h, Uint8 alpha, bool update)
{
if (impl)
{
if (impl->draw_stretched(x, y, w, h, alpha, update) == -2)
reload();
}
}
void
Surface::resize(int w_, int h_)
{
if (impl)
{
w = w_;
h = h_;
if (impl->resize(w_,h_) == -2)
reload();
}
}
Surface* Surface::CaptureScreen()
{
Surface *cap_screen = NULL;
if (!(screen->flags & SDL_OPENGL))
{
cap_screen = new Surface(SDL_GetVideoSurface(),false);
}
#ifndef NOOPENGL
if (use_gl)
{
SDL_Surface *temp;
unsigned char *pixels;
int i;
temp = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0
#else
0x00FF0000, 0x0000FF00, 0x000000FF, 0
#endif
);
if (temp == NULL)
st_abort("Error while trying to capture the screen in OpenGL mode","");
pixels = (unsigned char*) malloc(3 * screen->w * screen->h);
if (pixels == NULL)
{
SDL_FreeSurface(temp);
st_abort("Error while trying to capture the screen in OpenGL mode","");
}
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
for (i=0; i<screen->h; i++)
memcpy(((char *) temp->pixels) + temp->pitch * i, pixels + 3*screen->w * (screen->h-i-1), screen->w*3);
free(pixels);
cap_screen = new Surface(temp,false);
SDL_FreeSurface(temp);
}
#endif
return cap_screen;
}
SDL_Surface*
sdl_surface_part_from_file(const std::string& file, int x, int y, int w, int h, int use_alpha)
{
SDL_Rect src;
SDL_Surface * sdl_surface;
SDL_Surface * temp;
SDL_Surface * conv;
temp = IMG_Load(file.c_str());
if (temp == NULL)
st_abort("Can't load", file);
src.x = x;
src.y = y;
src.w = w;
src.h = h;
conv = SDL_CreateRGBSurface(temp->flags, w, h, temp->format->BitsPerPixel,
temp->format->Rmask,
temp->format->Gmask,
temp->format->Bmask,
temp->format->Amask);
SDL_SetAlpha(temp,0,0);
SDL_BlitSurface(temp, &src, conv, NULL);
if(use_alpha == IGNORE_ALPHA && !use_gl)
sdl_surface = SDL_DisplayFormat(conv);
else
sdl_surface = SDL_DisplayFormatAlpha(conv);
if (sdl_surface == NULL)
st_abort("Can't covert to display format", file);
if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(sdl_surface, 0, 0);
SDL_FreeSurface(temp);
SDL_FreeSurface(conv);
return sdl_surface;
}
SDL_Surface*
sdl_surface_from_file(const std::string& file, int use_alpha)
{
SDL_Surface* sdl_surface;
SDL_Surface* temp;
temp = IMG_Load(file.c_str());
if (temp == NULL)
st_abort("Can't load", file);
if(use_alpha == IGNORE_ALPHA && !use_gl)
sdl_surface = SDL_DisplayFormat(temp);
else
sdl_surface = SDL_DisplayFormatAlpha(temp);
if (sdl_surface == NULL)
st_abort("Can't covert to display format", file);
if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(sdl_surface, 0, 0);
SDL_FreeSurface(temp);
return sdl_surface;
}
SDL_Surface*
sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf, int use_alpha)
{
SDL_Surface* sdl_surface;
Uint32 saved_flags;
Uint8 saved_alpha;
saved_flags = sdl_surf->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
saved_alpha = sdl_surf->format->alpha;
if ( (saved_flags & SDL_SRCALPHA)
== SDL_SRCALPHA )
{
SDL_SetAlpha(sdl_surf, 0, 0);
}
if(use_alpha == IGNORE_ALPHA && !use_gl)
sdl_surface = SDL_DisplayFormat(sdl_surf);
else
sdl_surface = SDL_DisplayFormatAlpha(sdl_surf);
if ( (saved_flags & SDL_SRCALPHA)
== SDL_SRCALPHA )
{
SDL_SetAlpha(sdl_surface, saved_flags, saved_alpha);
}
if (sdl_surface == NULL)
st_abort("Can't covert to display format", "SURFACE");
if (use_alpha == IGNORE_ALPHA && !use_gl)
SDL_SetAlpha(sdl_surface, 0, 0);
return sdl_surface;
}
SurfaceImpl::SurfaceImpl()
{}
SurfaceImpl::~SurfaceImpl()
{
SDL_FreeSurface(sdl_surface);
}
SDL_Surface* SurfaceImpl::get_sdl_surface() const
{
return sdl_surface;
}
int SurfaceImpl::resize(int w_, int h_)
{
w = w_;
h = h_;
SDL_Rect dest;
dest.x = 0;
dest.y = 0;
dest.w = w;
dest.h = h;
int ret = SDL_SoftStretch(sdl_surface, NULL,
sdl_surface, &dest);
return ret;
}
#ifndef NOOPENGL
SurfaceOpenGL::SurfaceOpenGL(SDL_Surface* surf, int use_alpha)
{
sdl_surface = sdl_surface_from_sdl_surface(surf, use_alpha);
create_gl(sdl_surface,&gl_texture);
w = sdl_surface->w;
h = sdl_surface->h;
}
SurfaceOpenGL::SurfaceOpenGL(const std::string& file, int use_alpha)
{
sdl_surface = sdl_surface_from_file(file, use_alpha);
create_gl(sdl_surface,&gl_texture);
w = sdl_surface->w;
h = sdl_surface->h;
}
SurfaceOpenGL::SurfaceOpenGL(const std::string& file, int x, int y, int w, int h, int use_alpha)
{
sdl_surface = sdl_surface_part_from_file(file,x,y,w,h,use_alpha);
create_gl(sdl_surface, &gl_texture);
w = sdl_surface->w;
h = sdl_surface->h;
}
SurfaceOpenGL::~SurfaceOpenGL()
{
glDeleteTextures(1, &gl_texture);
}
void
SurfaceOpenGL::create_gl(SDL_Surface * surf, GLuint * tex)
{
Uint32 saved_flags;
Uint8 saved_alpha;
int w, h;
SDL_Surface *conv;
w = power_of_two(surf->w);
h = power_of_two(surf->h),
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
conv = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surf->format->BitsPerPixel,
0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
conv = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surf->format->BitsPerPixel,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif
saved_flags = surf->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
saved_alpha = surf->format->alpha;
if ( (saved_flags & SDL_SRCALPHA)
== SDL_SRCALPHA )
{
SDL_SetAlpha(surf, 0, 0);
}
SDL_BlitSurface(surf, 0, conv, 0);
if ( (saved_flags & SDL_SRCALPHA)
== SDL_SRCALPHA )
{
SDL_SetAlpha(surf, saved_flags, saved_alpha);
}
glGenTextures(1, &*tex);
glBindTexture(GL_TEXTURE_2D , *tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, conv->pitch / conv->format->BytesPerPixel);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, conv->pixels);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
SDL_FreeSurface(conv);
}
int
SurfaceOpenGL::draw(float x, float y, Uint8 alpha, bool update)
{
float pw = power_of_two(w);
float ph = power_of_two(h);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(alpha, alpha, alpha, alpha);
glBindTexture(GL_TEXTURE_2D, gl_texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(x, y);
glTexCoord2f((float)w / pw, 0);
glVertex2f((float)w+x, y);
glTexCoord2f((float)w / pw, (float)h / ph); glVertex2f((float)w+x, (float)h+y);
glTexCoord2f(0, (float)h / ph);
glVertex2f(x, (float)h+y);
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
(void) update;
return 0;
}
int
SurfaceOpenGL::draw_bg(Uint8 alpha, bool update)
{
float pw = power_of_two(w);
float ph = power_of_two(h);
glColor3ub(alpha, alpha, alpha);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gl_texture);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f((float)w / pw, 0);
glVertex2f(screen->w, 0);
glTexCoord2f((float)w / pw, (float)h / ph);
glVertex2f(screen->w, screen->h);
glTexCoord2f(0, (float)h / ph);
glVertex2f(0, screen->h);
glEnd();
glDisable(GL_TEXTURE_2D);
(void) update;
return 0;
}
int
SurfaceOpenGL::draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update)
{
float pw = power_of_two(int(this->w));
float ph = power_of_two(int(this->h));
glBindTexture(GL_TEXTURE_2D, gl_texture);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(alpha, alpha, alpha, alpha);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(sx / pw, sy / ph);
glVertex2f(x, y);
glTexCoord2f((float)(sx + w) / pw, sy / ph);
glVertex2f(w+x, y);
glTexCoord2f((sx+w) / pw, (sy+h) / ph);
glVertex2f(w +x, h+y);
glTexCoord2f(sx / pw, (float)(sy+h) / ph);
glVertex2f(x, h+y);
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
(void) update;
return 0;
}
int
SurfaceOpenGL::draw_stretched(float x, float y, int sw, int sh, Uint8 alpha, bool update)
{
float pw = power_of_two(int(this->w));
float ph = power_of_two(int(this->h));
glBindTexture(GL_TEXTURE_2D, gl_texture);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(alpha, alpha, alpha, alpha);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(x, y);
glTexCoord2f((float)w / pw, 0);
glVertex2f(sw+x, y);
glTexCoord2f((float)w / pw, (float)h / ph); glVertex2f((float)sw+x, (float)sh+y);
glVertex2f(sw +x, sh+y);
glTexCoord2f(0, (float)h / ph);
glVertex2f(x, sh+y);
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
(void) update;
return 0;
}
#endif
SurfaceSDL::SurfaceSDL(SDL_Surface* surf, int use_alpha)
{
sdl_surface = sdl_surface_from_sdl_surface(surf, use_alpha);
w = sdl_surface->w;
h = sdl_surface->h;
}
SurfaceSDL::SurfaceSDL(const std::string& file, int use_alpha)
{
sdl_surface = sdl_surface_from_file(file, use_alpha);
w = sdl_surface->w;
h = sdl_surface->h;
}
SurfaceSDL::SurfaceSDL(const std::string& file, int x, int y, int w, int h, int use_alpha)
{
sdl_surface = sdl_surface_part_from_file(file, x, y, w, h, use_alpha);
w = sdl_surface->w;
h = sdl_surface->h;
}
int
SurfaceSDL::draw(float x, float y, Uint8 alpha, bool update)
{
SDL_Rect dest;
dest.x = (int)x;
dest.y = (int)y;
dest.w = w;
dest.h = h;
if(alpha != 255)
{
SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel,
sdl_surface->format->Rmask, sdl_surface->format->Gmask,
sdl_surface->format->Bmask,
0);
int colorkey = SDL_MapRGB(sdl_surface_copy->format, 255, 0, 255);
SDL_FillRect(sdl_surface_copy, NULL, colorkey);
SDL_SetColorKey(sdl_surface_copy, SDL_SRCCOLORKEY, colorkey);
SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
SDL_SetAlpha(sdl_surface_copy ,SDL_SRCALPHA,alpha);
int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest);
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
SDL_FreeSurface (sdl_surface_copy);
return ret;
}
int ret = SDL_BlitSurface(sdl_surface, NULL, screen, &dest);
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
return ret;
}
int
SurfaceSDL::draw_bg(Uint8 alpha, bool update)
{
SDL_Rect dest;
dest.x = 0;
dest.y = 0;
dest.w = screen->w;
dest.h = screen->h;
if(alpha != 255)
{
SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel,
sdl_surface->format->Rmask, sdl_surface->format->Gmask,
sdl_surface->format->Bmask,
0);
int colorkey = SDL_MapRGB(sdl_surface_copy->format, 255, 0, 255);
SDL_FillRect(sdl_surface_copy, NULL, colorkey);
SDL_SetColorKey(sdl_surface_copy, SDL_SRCCOLORKEY, colorkey);
SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
SDL_SetAlpha(sdl_surface_copy ,SDL_SRCALPHA,alpha);
int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest);
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
SDL_FreeSurface (sdl_surface_copy);
return ret;
}
int ret = SDL_SoftStretch(sdl_surface, NULL, screen, &dest);
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
return ret;
}
int
SurfaceSDL::draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, bool update)
{
SDL_Rect src, dest;
src.x = (int)sx;
src.y = (int)sy;
src.w = (int)w;
src.h = (int)h;
dest.x = (int)x;
dest.y = (int)y;
dest.w = (int)w;
dest.h = (int)h;
if(alpha != 255)
{
SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel,
sdl_surface->format->Rmask, sdl_surface->format->Gmask,
sdl_surface->format->Bmask,
0);
int colorkey = SDL_MapRGB(sdl_surface_copy->format, 255, 0, 255);
SDL_FillRect(sdl_surface_copy, NULL, colorkey);
SDL_SetColorKey(sdl_surface_copy, SDL_SRCCOLORKEY, colorkey);
SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
SDL_SetAlpha(sdl_surface_copy ,SDL_SRCALPHA,alpha);
int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest);
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);
SDL_FreeSurface (sdl_surface_copy);
return ret;
}
int ret = SDL_BlitSurface(sdl_surface, &src, screen, &dest);
if (update == UPDATE)
update_rect(screen, dest.x, dest.y, dest.w, dest.h);
return ret;
}
int
SurfaceSDL::draw_stretched(float x, float y, int sw, int sh, Uint8 alpha, bool update)
{
SDL_Rect dest;
dest.x = (int)x;
dest.y = (int)y;
dest.w = (int)sw;
dest.h = (int)sh;
if(alpha != 255)
SDL_SetAlpha(sdl_surface ,SDL_SRCALPHA,alpha);
SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
sw, sh, sdl_surface->format->BitsPerPixel,
sdl_surface->format->Rmask, sdl_surface->format->Gmask,
sdl_surface->format->Bmask,
0);
SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
SDL_SoftStretch(sdl_surface_copy, NULL, sdl_surface_copy, &dest);
int ret = SDL_BlitSurface(sdl_surface_copy,NULL,screen,&dest);
SDL_FreeSurface(sdl_surface_copy);
if (update == UPDATE)
update_rect(screen, dest.x, dest.y, dest.w, dest.h);
return ret;
}
SurfaceSDL::~SurfaceSDL()
{}