// $Id: sprite_manager.h 737 2004-04-26 12:21:23Z grumbel $ // // SuperTux // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de> // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SPRITE_MANAGER_HXX #define HEADER_SPRITE_MANAGER_HXX #include <map> #include "sprite.h" class SpriteManager { private: typedef std::map<std::string, Sprite*> Sprites; Sprites sprites; public: SpriteManager(const std::string& filename); ~SpriteManager(); void load_resfile(const std::string& filename); /** loads a sprite. * WARNING: You must not delete the returned object. */ Sprite* load(const std::string& name); }; #endif /* Local Variables: */ /* mode:c++ */ /* End: */