// $Id: sound.h 1741 2004-08-10 22:50:39Z rmcruz $ // // SuperTux - A Jump'n Run // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com> // Copyright (C) 2004 Duong-Khang NGUYEN <neoneurone@users.sf.net> // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SUPERTUX_SOUND_H #define SUPERTUX_SOUND_H #include "defines.h" /* get YES/NO defines */ /*global variable*/ extern bool use_sound; /* handle sound on/off menu and command-line option */ extern bool use_music; /* handle music on/off menu and command-line */ extern bool audio_device; /* != 0: available and initialized */ /* enum of different internal music types */ enum Music_Type { NO_MUSIC, LEVEL_MUSIC, HURRYUP_MUSIC, HERRING_MUSIC }; /* panning effects: terrible :-) ! */ enum Sound_Speaker { SOUND_LEFT_SPEAKER = 0, SOUND_RIGHT_SPEAKER = 1, SOUND_RESERVED_CHANNELS = 2, // 2 channels reserved for left/right speaker SOUND_CENTER_SPEAKER = -1 }; /* Sound files: */ enum { SND_JUMP, SND_BIGJUMP, SND_SKID, SND_DISTRO, SND_HERRING, SND_BRICK, SND_HURT, SND_SQUISH, SND_FALL, SND_RICOCHET, SND_BUMP_UPGRADE, SND_UPGRADE, SND_EXCELLENT, SND_COFFEE, SND_SHOOT, SND_LIFEUP, SND_STOMP, SND_KICK, SND_EXPLODE, SND_TELEPORT, NUM_SOUNDS }; extern char* soundfilenames[NUM_SOUNDS]; #include <string> #include <SDL.h> #ifndef NO_SDLMIXER #include <SDL_mixer.h> #else typedef void* Mix_Chunk; #endif /* variables for stocking the sound and music */ extern Mix_Chunk* sounds[NUM_SOUNDS]; /* functions handling the sound and music */ int open_audio(int frequency, Uint16 format, int channels, int chunksize); void close_audio( void ); Mix_Chunk * load_sound(const std::string& file); void free_chunk(Mix_Chunk*chunk); void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker); #endif /*SUPERTUX_SOUND_H*/