#include "globals.h"
#include "scene.h"
#include "player.h"
#include "badguy.h"
#include "gameobjs.h"
#include "special.h"
#include "resources.h"
#include "sprite_manager.h"
#include "setup.h"
Surface* img_waves[3];
Surface* img_water;
Surface* img_pole;
Surface* img_poletop;
Surface* img_flag[2];
Surface* img_cloud[2][4];
MusicRef herring_song;
MusicRef level_end_song;
SpriteManager* sprite_manager = 0;
MusicManager* music_manager = 0;
void loadshared()
{
int i;
sprite_manager = new SpriteManager(datadir + "/supertux.strf");
music_manager = new MusicManager();
music_manager->enable_music(use_music);
smalltux_star = sprite_manager->load("smalltux-star");
largetux_star = sprite_manager->load("largetux-star");
smalltux_gameover = sprite_manager->load("smalltux-gameover");
smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
largetux.stand_left = sprite_manager->load("largetux-stand-left");
largetux.stand_right = sprite_manager->load("largetux-stand-right");
largetux.walk_left = sprite_manager->load("largetux-walk-left");
largetux.walk_right = sprite_manager->load("largetux-walk-right");
largetux.jump_left = sprite_manager->load("largetux-jump-left");
largetux.jump_right = sprite_manager->load("largetux-jump-right");
largetux.kick_left = sprite_manager->load("largetux-kick-left");
largetux.kick_right = sprite_manager->load("largetux-kick-right");
largetux.skid_right = sprite_manager->load("largetux-skid-right");
largetux.skid_left = sprite_manager->load("largetux-skid-left");
largetux.grab_left = sprite_manager->load("largetux-grab-left");
largetux.grab_right = sprite_manager->load("largetux-grab-right");
largetux.duck_left = sprite_manager->load("largetux-duck-left");
largetux.duck_right = sprite_manager->load("largetux-duck-right");
firetux.stand_left = sprite_manager->load("firetux-stand-left");
firetux.stand_right = sprite_manager->load("firetux-stand-right");
firetux.walk_left = sprite_manager->load("firetux-walk-left");
firetux.walk_right = sprite_manager->load("firetux-walk-right");
firetux.jump_left = sprite_manager->load("firetux-jump-left");
firetux.jump_right = sprite_manager->load("firetux-jump-right");
firetux.kick_left = sprite_manager->load("firetux-kick-left");
firetux.kick_right = sprite_manager->load("firetux-kick-right");
firetux.skid_right = sprite_manager->load("firetux-skid-right");
firetux.skid_left = sprite_manager->load("firetux-skid-left");
firetux.grab_left = sprite_manager->load("firetux-grab-left");
firetux.grab_right = sprite_manager->load("firetux-grab-right");
firetux.duck_left = sprite_manager->load("firetux-duck-left");
firetux.duck_right = sprite_manager->load("firetux-duck-right");
img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
USE_ALPHA);
img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
USE_ALPHA);
img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
USE_ALPHA);
img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
img_poletop = new Surface(datadir + "/images/shared/poletop.png",
USE_ALPHA);
img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
USE_ALPHA);
img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
USE_ALPHA);
img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
USE_ALPHA);
img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
USE_ALPHA);
img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
USE_ALPHA);
img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
USE_ALPHA);
img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
USE_ALPHA);
img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
USE_ALPHA);
img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
USE_ALPHA);
img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
USE_ALPHA);
load_badguy_gfx();
load_special_gfx();
img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
USE_ALPHA);
img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
USE_ALPHA);
img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
USE_ALPHA);
img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
USE_ALPHA);
tux_life = new Surface(datadir + "/images/shared/tux-life.png",
USE_ALPHA);
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for (i = 0; i < NUM_SOUNDS; i++)
sounds[i] = load_sound(datadir + soundfilenames[i]);
herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
level_end_song = music_manager->load_music(datadir + "/music/leveldone.mod");
}
void unloadshared(void)
{
int i;
free_special_gfx();
free_badguy_gfx();
delete img_water;
for (i = 0; i < 3; i++)
delete img_waves[i];
delete img_pole;
delete img_poletop;
for (i = 0; i < 2; i++)
delete img_flag[i];
for (i = 0; i < 4; i++)
{
delete img_distro[i];
delete img_cloud[0][i];
delete img_cloud[1][i];
}
delete tux_life;
for (i = 0; i < NUM_SOUNDS; i++)
free_chunk(sounds[i]);
delete sprite_manager;
sprite_manager = 0;
delete music_manager;
music_manager = 0;
}