#include <math.h>
#include "gameloop.h"
#include "globals.h"
#include "player.h"
#include "defines.h"
#include "scene.h"
#include "tile.h"
#include "sprite.h"
#include "screen.h"
#define AUTOSCROLL_DEAD_INTERVAL 300
Surface* tux_life;
Sprite* smalltux_gameover;
Sprite* smalltux_star;
Sprite* largetux_star;
PlayerSprite smalltux;
PlayerSprite largetux;
PlayerSprite firetux;
PlayerKeymap keymap;
PlayerKeymap::PlayerKeymap()
{
keymap.jump = SDLK_SPACE;
keymap.duck = SDLK_DOWN;
keymap.left = SDLK_LEFT;
keymap.right = SDLK_RIGHT;
keymap.fire = SDLK_LCTRL;
}
void player_input_init(player_input_type* pplayer_input)
{
pplayer_input->down = UP;
pplayer_input->fire = UP;
pplayer_input->left = UP;
pplayer_input->old_fire = UP;
pplayer_input->right = UP;
pplayer_input->up = UP;
pplayer_input->old_up = UP;
}
void
Player::init()
{
Level* plevel = World::current()->get_level();
holding_something = false;
base.width = 32;
base.height = 32;
size = SMALL;
got_coffee = false;
base.x = plevel->start_pos_x;
base.y = plevel->start_pos_y;
base.xm = 0;
base.ym = 0;
previous_base = old_base = base;
dir = RIGHT;
old_dir = dir;
duck = false;
dying = DYING_NOT;
jumping = false;
can_jump = true;
frame_main = 0;
frame_ = 0;
player_input_init(&input);
invincible_timer.init(true);
skidding_timer.init(true);
safe_timer.init(true);
frame_timer.init(true);
kick_timer.init(true);
physic.reset();
}
int
Player::key_event(SDLKey key, int state)
{
if(key == keymap.right)
{
input.right = state;
return true;
}
else if(key == keymap.left)
{
input.left = state;
return true;
}
else if(key == keymap.jump)
{
input.up = state;
return true;
}
else if(key == keymap.duck)
{
input.down = state;
return true;
}
else if(key == keymap.fire)
{
if (state == UP)
input.old_fire = UP;
input.fire = state;
return true;
}
else
return false;
}
void
Player::level_begin()
{
base.x = 100;
base.y = 170;
base.xm = 0;
base.ym = 0;
previous_base = old_base = base;
duck = false;
dying = DYING_NOT;
player_input_init(&input);
invincible_timer.init(true);
skidding_timer.init(true);
safe_timer.init(true);
frame_timer.init(true);
physic.reset();
}
void
Player::action(double frame_ratio)
{
bool jumped_in_solid = false;
if (input.fire == UP)
holding_something = false;
previous_base = base;
if(dying == DYING_NOT)
handle_input();
physic.apply(frame_ratio, base.x, base.y);
if(dying == DYING_NOT)
{
base_type target = base;
collision_swept_object_map(&old_base, &base);
if (target.x != base.x)
{
physic.set_velocity_x(0);
}
if(!duck && on_ground() && old_base.x == base.x && old_base.y == base.y
&& collision_object_map(base))
{
base.x += frame_ratio * WALK_SPEED * (dir ? 1 : -1);
previous_base = old_base = base;
}
if (!on_ground())
{
physic.enable_gravity(true);
if(under_solid())
{
physic.set_velocity_y(0);
jumped_in_solid = true;
}
}
else
{
if (physic.get_velocity_y() < 0)
{
base.y = (int)(((int)base.y / 32) * 32);
physic.set_velocity_y(0);
}
physic.enable_gravity(false);
player_status.score_multiplier = 1;
}
if(jumped_in_solid)
{
if (isbrick(base.x, base.y) ||
isfullbox(base.x, base.y))
{
World::current()->trygrabdistro(base.x, base.y - 32,BOUNCE);
World::current()->trybumpbadguy(base.x, base.y - 64);
World::current()->trybreakbrick(base.x, base.y, size == SMALL, RIGHT);
bumpbrick(base.x, base.y);
World::current()->tryemptybox(base.x, base.y, RIGHT);
}
if (isbrick(base.x+ 31, base.y) ||
isfullbox(base.x+ 31, base.y))
{
World::current()->trygrabdistro(base.x+ 31, base.y - 32,BOUNCE);
World::current()->trybumpbadguy(base.x+ 31, base.y - 64);
if(size == BIG)
World::current()->trybreakbrick(base.x+ 31, base.y, size == SMALL, LEFT);
bumpbrick(base.x+ 31, base.y);
World::current()->tryemptybox(base.x+ 31, base.y, LEFT);
}
}
grabdistros();
if (jumped_in_solid)
{
++base.y;
++old_base.y;
if(on_ground())
{
jumping = false;
}
}
}
skidding_timer.check();
invincible_timer.check();
safe_timer.check();
kick_timer.check();
}
bool
Player::on_ground()
{
return ( issolid(base.x + base.width / 2, base.y + base.height) ||
issolid(base.x + 1, base.y + base.height) ||
issolid(base.x + base.width - 1, base.y + base.height) );
}
bool
Player::under_solid()
{
return ( issolid(base.x + base.width / 2, base.y) ||
issolid(base.x + 1, base.y) ||
issolid(base.x + base.width - 1, base.y) );
}
void
Player::handle_horizontal_input()
{
float vx = physic.get_velocity_x();
float vy = physic.get_velocity_y();
float ax = physic.get_acceleration_x();
float ay = physic.get_acceleration_y();
float dirsign = 0;
if(input.left == DOWN && input.right == UP && (!duck || physic.get_velocity_y() != 0)) {
old_dir = dir;
dir = LEFT;
dirsign = -1;
} else if(input.left == UP && input.right == DOWN && (!duck || physic.get_velocity_y() != 0)) {
old_dir = dir;
dir = RIGHT;
dirsign = 1;
}
if (input.fire == UP) {
ax = dirsign * WALK_ACCELERATION_X;
if(vx >= MAX_WALK_XM && dirsign > 0) {
vx = MAX_WALK_XM;
ax = 0;
} else if(vx <= -MAX_WALK_XM && dirsign < 0) {
vx = -MAX_WALK_XM;
ax = 0;
}
} else {
ax = dirsign * RUN_ACCELERATION_X;
if(vx >= MAX_RUN_XM && dirsign > 0) {
vx = MAX_RUN_XM;
ax = 0;
} else if(vx <= -MAX_RUN_XM && dirsign < 0) {
vx = -MAX_RUN_XM;
ax = 0;
}
}
if(dirsign != 0 && fabs(vx) < WALK_SPEED) {
vx = dirsign * WALK_SPEED;
}
if(on_ground() && ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0))) {
if(fabs(vx)>SKID_XM && !skidding_timer.check()) {
skidding_timer.start(SKID_TIME);
play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
ax *= 2.5;
} else {
ax *= 2;
}
}
if(dirsign == 0) {
if(fabs(vx) < WALK_SPEED) {
vx = 0;
ax = 0;
} else if(vx < 0) {
ax = WALK_ACCELERATION_X * 1.5;
} else {
ax = WALK_ACCELERATION_X * -1.5;
}
}
if (isice(base.x, base.y + base.height))
{
if (ax != 0) ax *= 1 / fabs(vx);
}
physic.set_velocity(vx, vy);
physic.set_acceleration(ax, ay);
}
void
Player::handle_vertical_input()
{
if(input.up == DOWN && can_jump)
{
if (on_ground())
{
if (fabs(physic.get_velocity_x()) > MAX_WALK_XM)
physic.set_velocity_y(5.8);
else
physic.set_velocity_y(5.2);
--base.y;
jumping = true;
can_jump = false;
if (size == SMALL)
play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
else
play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
}
}
else if(input.up == UP && jumping)
{
jumping = false;
if(physic.get_velocity_y() > 0) {
physic.set_velocity_y(0);
}
}
if ( (issolid(base.x + base.width / 2, base.y + base.height + 64) ||
issolid(base.x + 1, base.y + base.height + 64) ||
issolid(base.x + base.width - 1, base.y + base.height + 64))
&& jumping == false
&& can_jump == false
&& input.up == DOWN
&& input.old_up == UP)
{
can_jump = true;
}
input.old_up = input.up;
}
void
Player::handle_input()
{
handle_horizontal_input();
if (on_ground() && input.up == UP)
can_jump = true;
if (input.up == DOWN || (input.up == UP && jumping))
{
handle_vertical_input();
}
if (input.fire == DOWN && input.old_fire == UP && got_coffee)
{
World::current()->add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
input.old_fire = DOWN;
}
if(!frame_timer.check())
{
frame_timer.start(25);
if (input.right == UP && input.left == UP)
{
frame_main = 1;
frame_ = 1;
}
else
{
if ((input.fire == DOWN && (global_frame_counter % 2) == 0) ||
(global_frame_counter % 4) == 0)
frame_main = (frame_main + 1) % 4;
frame_ = frame_main;
if (frame_ == 3)
frame_ = 1;
}
}
if (input.down == DOWN && size == BIG && !duck && physic.get_velocity_y() == 0 && on_ground())
{
duck = true;
base.height = 32;
base.y += 32;
old_base = previous_base = base;
}
else if(input.down == UP && size == BIG && duck && physic.get_velocity_y() == 0 && on_ground())
{
duck = false;
base.y -= 32;
base.height = 64;
old_base = previous_base = base;
}
}
void
Player::grow()
{
if(size == BIG)
return;
size = BIG;
base.height = 64;
base.y -= 32;
old_base = previous_base = base;
}
void
Player::jump_of_badguy(BadGuy* badguy)
{
if(input.up)
physic.set_velocity_y(5.2);
else
physic.set_velocity_y(2.0);
base.y = badguy->base.y - base.height-2;
}
void
Player::grabdistros()
{
if (!dying)
{
World::current()->trygrabdistro(base.x, base.y, NO_BOUNCE);
World::current()->trygrabdistro(base.x+ 31, base.y, NO_BOUNCE);
World::current()->trygrabdistro(base.x, base.y + base.height, NO_BOUNCE);
World::current()->trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE);
if(size == BIG)
{
World::current()->trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE);
World::current()->trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE);
}
}
if (player_status.distros >= DISTROS_LIFEUP)
{
player_status.distros = player_status.distros - DISTROS_LIFEUP;
if(player_status.lives < MAX_LIVES)
++player_status.lives;
play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER);
}
}
void
Player::draw()
{
if (!safe_timer.started() || (global_frame_counter % 2) == 0)
{
if (dying == DYING_SQUISHED)
{
smalltux_gameover->draw(base.x - scroll_x, base.y);
}
else
{
PlayerSprite* sprite;
if (size == SMALL)
sprite = &smalltux;
else if (got_coffee)
sprite = &firetux;
else
sprite = &largetux;
if (duck && size != SMALL)
{
if (dir == RIGHT)
sprite->duck_right->draw(base.x - scroll_x, base.y);
else
sprite->duck_left->draw(base.x - scroll_x, base.y);
}
else if (skidding_timer.started())
{
if (dir == RIGHT)
sprite->skid_right->draw(base.x - scroll_x, base.y);
else
sprite->skid_left->draw(base.x - scroll_x, base.y);
}
else if (kick_timer.started())
{
if (dir == RIGHT)
sprite->kick_right->draw(base.x - scroll_x, base.y);
else
sprite->kick_left->draw(base.x - scroll_x, base.y);
}
else if (physic.get_velocity_y() != 0)
{
if (dir == RIGHT)
sprite->jump_right->draw(base.x - scroll_x, base.y);
else
sprite->jump_left->draw(base.x - scroll_x, base.y);
}
else
{
if (fabsf(physic.get_velocity_x()) < 1.0f)
{
if (dir == RIGHT)
sprite->stand_right->draw( base.x - scroll_x, base.y);
else
sprite->stand_left->draw( base.x - scroll_x, base.y);
}
else
{
if (dir == RIGHT)
sprite->walk_right->draw(base.x - scroll_x, base.y);
else
sprite->walk_left->draw(base.x - scroll_x, base.y);
}
}
if (holding_something && physic.get_velocity_y() == 0 && !duck)
{
if (dir == RIGHT)
sprite->grab_right->draw(base.x - scroll_x, base.y);
else
sprite->grab_left->draw(base.x - scroll_x, base.y);
}
if (invincible_timer.started() &&
(invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
{
if (size == SMALL || duck)
smalltux_star->draw(base.x - scroll_x, base.y);
else
largetux_star->draw(base.x - scroll_x, base.y);
}
}
}
if (debug_mode)
fillrect(base.x - scroll_x, base.y,
base.width, base.height, 75,75,75, 150);
}
void
Player::collision(void* p_c_object, int c_object)
{
BadGuy* pbad_c = NULL;
switch (c_object)
{
case CO_BADGUY:
pbad_c = (BadGuy*) p_c_object;
if (!pbad_c->dying && !dying &&
!safe_timer.started() &&
pbad_c->mode != BadGuy::HELD)
{
if (pbad_c->mode == BadGuy::FLAT && input.fire == DOWN
&& !holding_something)
{
holding_something = true;
pbad_c->mode = BadGuy::HELD;
pbad_c->base.y-=8;
}
else if (pbad_c->mode == BadGuy::FLAT)
{
}
else if (pbad_c->mode == BadGuy::KICK)
{
if (!invincible_timer.started())
{
kill(SHRINK);
}
else
{
pbad_c->dying = DYING_FALLING;
play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
World::current()->add_score(pbad_c->base.x - scroll_x,
pbad_c->base.y,
25 * player_status.score_multiplier);
}
}
else
{
if (!invincible_timer.started())
{
kill(SHRINK);
}
else
{
pbad_c->kill_me(25);
}
}
player_status.score_multiplier++;
}
break;
default:
break;
}
}
void
Player::kill(HurtMode mode)
{
play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
physic.set_velocity_x(0);
if (mode == SHRINK && size == BIG)
{
if (got_coffee)
{
got_coffee = false;
}
else
{
size = SMALL;
base.height = 32;
duck = false;
}
safe_timer.start(TUX_SAFE_TIME);
}
else
{
physic.enable_gravity(true);
physic.set_acceleration(0, 0);
physic.set_velocity(0, 7);
if(dying != DYING_SQUISHED)
--player_status.lives;
dying = DYING_SQUISHED;
}
}
void
Player::is_dying()
{
remove_powerups();
dying = DYING_NOT;
}
bool Player::is_dead()
{
if(base.y > screen->h || base.x < scroll_x - AUTOSCROLL_DEAD_INTERVAL)
return true;
else
return false;
}
void
Player::remove_powerups()
{
got_coffee = false;
size = SMALL;
base.height = 32;
}
void
Player::check_bounds(bool back_scrolling, bool hor_autoscroll)
{
if (base.x < 0)
{
base.x = 0;
}
if (base.y > screen->h)
{
kill(KILL);
}
if(base.x < scroll_x && (!back_scrolling || hor_autoscroll))
base.x = scroll_x;
if(hor_autoscroll)
{
if(base.x == scroll_x)
if((issolid(base.x+32, base.y) || (size != SMALL && !duck && issolid(base.x+32, base.y+32))) && (dying == DYING_NOT))
kill(KILL);
if(base.x + base.width > scroll_x + screen->w)
base.x = scroll_x + screen->w - base.width;
}
}