#include <ctype.h>
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "defines.h"
#include "globals.h"
#include "menu.h"
#include "screen.h"
#include "setup.h"
#include "sound.h"
#include "scene.h"
#include "leveleditor.h"
#include "timer.h"
#include "high_scores.h"
#define FLICK_CURSOR_TIME 500
Surface* checkbox;
Surface* checkbox_checked;
Surface* back;
Surface* arrow_left;
Surface* arrow_right;
Menu* main_menu = 0;
Menu* game_menu = 0;
Menu* worldmap_menu = 0;
Menu* options_menu = 0;
Menu* options_keys_menu = 0;
Menu* options_joystick_menu = 0;
Menu* highscore_menu = 0;
Menu* load_game_menu = 0;
Menu* save_game_menu = 0;
Menu* contrib_menu = 0;
Menu* contrib_subset_menu = 0;
std::vector<Menu*> Menu::last_menus;
Menu* Menu::current_ = 0;
bool confirm_dialog(std::string text)
{
Surface* cap_screen = Surface::CaptureScreen();
Menu* dialog = new Menu;
dialog->additem(MN_DEACTIVE, text,0,0);
dialog->additem(MN_HL,"",0,0);
dialog->additem(MN_ACTION,"Yes",0,0,true);
dialog->additem(MN_ACTION,"No",0,0,false);
dialog->additem(MN_HL,"",0,0);
Menu::set_current(dialog);
while(true)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
dialog->event(event);
}
cap_screen->draw(0,0);
dialog->draw();
dialog->action();
switch (dialog->check())
{
case true:
delete cap_screen;
Menu::set_current(0);
delete dialog;
return true;
break;
case false:
delete cap_screen;
Menu::set_current(0);
delete dialog;
return false;
break;
default:
break;
}
mouse_cursor->draw();
flipscreen();
SDL_Delay(25);
}
}
void
Menu::push_current(Menu* pmenu)
{
if (current_)
last_menus.push_back(current_);
current_ = pmenu;
current_->effect.start(500);
}
void
Menu::pop_current()
{
if (!last_menus.empty())
{
current_ = last_menus.back();
current_->effect.start(500);
last_menus.pop_back();
}
else
{
current_ = 0;
}
}
void
Menu::set_current(Menu* menu)
{
last_menus.clear();
if (menu)
menu->effect.start(500);
current_ = menu;
}
MenuItem*
MenuItem::create(MenuItemKind kind_, const char *text_, int init_toggle_, Menu* target_menu_, int id, int* int_p_)
{
MenuItem *pnew_item = new MenuItem;
pnew_item->kind = kind_;
pnew_item->text = (char*) malloc(sizeof(char) * (strlen(text_) + 1));
strcpy(pnew_item->text, text_);
if(kind_ == MN_TOGGLE)
pnew_item->toggled = init_toggle_;
else
pnew_item->toggled = false;
pnew_item->target_menu = target_menu_;
pnew_item->input = (char*) malloc(sizeof(char));
pnew_item->input[0] = '\0';
if(kind_ == MN_STRINGSELECT)
{
pnew_item->list = (string_list_type*) malloc(sizeof(string_list_type));
string_list_init(pnew_item->list);
}
else
pnew_item->list = NULL;
pnew_item->id = id;
pnew_item->int_p = int_p_;
pnew_item->input_flickering = false;
pnew_item->input_flickering_timer.init(true);
pnew_item->input_flickering_timer.start(FLICK_CURSOR_TIME);
return pnew_item;
}
void
MenuItem::change_text(const char *text_)
{
if (text_)
{
free(text);
text = (char*) malloc(sizeof(char )*(strlen(text_)+1));
strcpy(text, text_);
}
}
void
MenuItem::change_input(const char *text_)
{
if(text)
{
free(input);
input = (char*) malloc(sizeof(char )*(strlen(text_)+1));
strcpy(input, text_);
}
}
std::string MenuItem::get_input_with_symbol(bool active_item)
{
if(!active_item)
input_flickering = true;
else
{
if(input_flickering_timer.get_left() < 0)
{
if(input_flickering)
input_flickering = false;
else
input_flickering = true;
input_flickering_timer.start(FLICK_CURSOR_TIME);
}
}
char str[1024];
if(input_flickering)
sprintf(str,"%s_",input);
else
sprintf(str,"%s ",input);
std::string string = str;
return string;
}
void Menu::get_controlfield_key_into_input(MenuItem *item)
{
switch(*item->int_p)
{
case SDLK_UP:
item->change_input("Up cursor");
break;
case SDLK_DOWN:
item->change_input("Down cursor");
break;
case SDLK_LEFT:
item->change_input("Left cursor");
break;
case SDLK_RIGHT:
item->change_input("Right cursor");
break;
case SDLK_RETURN:
item->change_input("Return");
break;
case SDLK_SPACE:
item->change_input("Space");
break;
case SDLK_RSHIFT:
item->change_input("Right Shift");
break;
case SDLK_LSHIFT:
item->change_input("Left Shift");
break;
case SDLK_RCTRL:
item->change_input("Right Control");
break;
case SDLK_LCTRL:
item->change_input("Left Control");
break;
case SDLK_RALT:
item->change_input("Right Alt");
break;
case SDLK_LALT:
item->change_input("Left Alt");
break;
default:
{
char tmp[64];
snprintf(tmp, 64, "%d", *item->int_p);
item->change_input(tmp);
}
break;
}
}
Menu::~Menu()
{
if(item.size() != 0)
{
for(unsigned int i = 0; i < item.size(); ++i)
{
free(item[i].text);
free(item[i].input);
string_list_free(item[i].list);
}
}
}
Menu::Menu()
{
hit_item = -1;
menuaction = MENU_ACTION_NONE;
delete_character = 0;
mn_input_char = '\0';
pos_x = screen->w/2;
pos_y = screen->h/2;
arrange_left = 0;
active_item = 0;
effect.init(false);
}
void Menu::set_pos(int x, int y, float rw, float rh)
{
pos_x = x + (int)((float)get_width() * rw);
pos_y = y + (int)((float)get_height() * rh);
}
void
Menu::additem(MenuItemKind kind_, const std::string& text_, int toggle_, Menu* menu_, int id, int* int_p)
{
additem(MenuItem::create(kind_, text_.c_str(), toggle_, menu_, id, int_p));
}
void
Menu::additem(MenuItem* pmenu_item)
{
item.push_back(*pmenu_item);
delete pmenu_item;
}
void
Menu::clear()
{
item.clear();
}
void
Menu::action()
{
hit_item = -1;
if(item.size() != 0)
{
switch(menuaction)
{
case MENU_ACTION_UP:
if (active_item > 0)
--active_item;
else
active_item = int(item.size())-1;
break;
case MENU_ACTION_DOWN:
if(active_item < int(item.size())-1)
++active_item;
else
active_item = 0;
break;
case MENU_ACTION_LEFT:
if(item[active_item].kind == MN_STRINGSELECT
&& item[active_item].list->num_items != 0)
{
if(item[active_item].list->active_item > 0)
--item[active_item].list->active_item;
else
item[active_item].list->active_item = item[active_item].list->num_items-1;
}
break;
case MENU_ACTION_RIGHT:
if(item[active_item].kind == MN_STRINGSELECT
&& item[active_item].list->num_items != 0)
{
if(item[active_item].list->active_item < item[active_item].list->num_items-1)
++item[active_item].list->active_item;
else
item[active_item].list->active_item = 0;
}
break;
case MENU_ACTION_HIT:
{
hit_item = active_item;
switch (item[active_item].kind)
{
case MN_GOTO:
if (item[active_item].target_menu != NULL)
Menu::push_current(item[active_item].target_menu);
else
puts("NULLL");
break;
case MN_TOGGLE:
item[active_item].toggled = !item[active_item].toggled;
break;
case MN_ACTION:
Menu::set_current(0);
item[active_item].toggled = true;
break;
case MN_TEXTFIELD:
case MN_NUMFIELD:
menuaction = MENU_ACTION_DOWN;
action();
break;
case MN_BACK:
Menu::pop_current();
break;
default:
break;
}
}
break;
case MENU_ACTION_REMOVE:
if(item[active_item].kind == MN_TEXTFIELD
|| item[active_item].kind == MN_NUMFIELD)
{
if(item[active_item].input != NULL)
{
int i = strlen(item[active_item].input);
while(delete_character > 0)
{
item[active_item].input[i-1] = '\0';
delete_character--;
}
}
}
break;
case MENU_ACTION_INPUT:
if(item[active_item].kind == MN_TEXTFIELD
|| (item[active_item].kind == MN_NUMFIELD && mn_input_char >= '0' && mn_input_char <= '9'))
{
if(item[active_item].input != NULL)
{
int i = strlen(item[active_item].input);
item[active_item].input = (char*) realloc(item[active_item].input,sizeof(char)*(i + 2));
item[active_item].input[i] = mn_input_char;
item[active_item].input[i+1] = '\0';
}
else
{
item[active_item].input = (char*) malloc(2*sizeof(char));
item[active_item].input[0] = mn_input_char;
item[active_item].input[1] = '\0';
}
}
case MENU_ACTION_NONE:
break;
}
}
MenuItem& new_item = item[active_item];
if(new_item.kind == MN_DEACTIVE
|| new_item.kind == MN_LABEL
|| new_item.kind == MN_HL)
{
if (menuaction != MENU_ACTION_UP && menuaction != MENU_ACTION_DOWN)
menuaction = MENU_ACTION_DOWN;
if (item.size() > 1)
action();
}
menuaction = MENU_ACTION_NONE;
}
int
Menu::check()
{
if (hit_item != -1)
return item[hit_item].id;
else
return -1;
}
void
Menu::draw_item(int index,
int menu_width,
int menu_height)
{
MenuItem& pitem = item[index];
int font_width = 16;
int effect_offset = 0;
{
int effect_time = 0;
if(effect.check())
effect_time = effect.get_left() / 4;
effect_offset = (index % 2) ? effect_time : -effect_time;
}
int x_pos = pos_x;
int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
int shadow_size = 2;
int text_width = strlen(pitem.text) * font_width;
int input_width = (strlen(pitem.input)+ 1) * font_width;
int list_width = strlen(string_list_active(pitem.list)) * font_width;
Text* text_font = white_text;
if (arrange_left)
x_pos += 24 - menu_width/2 + (text_width + input_width + list_width)/2;
if(index == active_item)
{
shadow_size = 3;
text_font = blue_text;
}
switch (pitem.kind)
{
case MN_DEACTIVE:
{
black_text->draw_align(pitem.text,
x_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
break;
}
case MN_HL:
{
int x = pos_x - menu_width/2;
int y = y_pos - 12 - effect_offset;
fillrect(x, y + 6,
menu_width, 4,
150,200,255,225);
fillrect(x, y + 6,
menu_width, 2,
255,255,255,255);
break;
}
case MN_LABEL:
{
white_big_text->draw_align(pitem.text,
x_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
break;
}
case MN_TEXTFIELD:
case MN_NUMFIELD:
case MN_CONTROLFIELD:
{
int input_pos = input_width/2;
int text_pos = (text_width + font_width)/2;
fillrect(x_pos - input_pos + text_pos - 1, y_pos - 10,
input_width + font_width + 2, 20,
255,255,255,255);
fillrect(x_pos - input_pos + text_pos, y_pos - 9,
input_width + font_width, 18,
0,0,0,128);
if(pitem.kind == MN_CONTROLFIELD)
get_controlfield_key_into_input(&pitem);
if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
{
if(active_item == index)
gold_text->draw_align((pitem.get_input_with_symbol(true)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
else
gold_text->draw_align((pitem.get_input_with_symbol(false)).c_str(), x_pos + text_pos, y_pos, A_HMIDDLE, A_VMIDDLE, 2);
}
else
gold_text->draw_align(pitem.input,
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE, 2);
text_font->draw_align(pitem.text,
x_pos - (input_width + font_width)/2, y_pos,
A_HMIDDLE, A_VMIDDLE, shadow_size);
break;
}
case MN_STRINGSELECT:
{
int list_pos_2 = list_width + font_width;
int list_pos = list_width/2;
int text_pos = (text_width + font_width)/2;
arrow_left->draw( x_pos - list_pos + text_pos - 17, y_pos - 8);
arrow_right->draw( x_pos - list_pos + text_pos - 1 + list_pos_2, y_pos - 8);
fillrect(x_pos - list_pos + text_pos - 1, y_pos - 10,
list_pos_2 + 2, 20,
255,255,255,255);
fillrect(x_pos - list_pos + text_pos, y_pos - 9,
list_pos_2, 18,
0,0,0,128);
gold_text->draw_align(string_list_active(pitem.list),
x_pos + text_pos, y_pos,
A_HMIDDLE, A_VMIDDLE,2);
text_font->draw_align(pitem.text,
x_pos - list_pos_2/2, y_pos,
A_HMIDDLE, A_VMIDDLE, shadow_size);
break;
}
case MN_BACK:
{
text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
back->draw( x_pos + text_width/2 + font_width, y_pos - 8);
break;
}
case MN_TOGGLE:
{
text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
if(pitem.toggled)
checkbox_checked->draw(
x_pos + (text_width+font_width)/2,
y_pos - 8);
else
checkbox->draw(
x_pos + (text_width+font_width)/2,
y_pos - 8);
break;
}
case MN_ACTION:
text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
break;
case MN_GOTO:
text_font->draw_align(pitem.text, x_pos, y_pos, A_HMIDDLE, A_VMIDDLE, shadow_size);
break;
}
}
int Menu::get_width() const
{
int menu_width = 0;
for(unsigned int i = 0; i < item.size(); ++i)
{
int w = strlen(item[i].text) + (item[i].input ? strlen(item[i].input) + 1 : 0) + strlen(string_list_active(item[i].list));
if( w > menu_width )
{
menu_width = w;
if( item[i].kind == MN_TOGGLE)
menu_width += 2;
}
}
return (menu_width * 16 + 24);
}
int Menu::get_height() const
{
return item.size() * 24;
}
void
Menu::draw()
{
int menu_height = get_height();
int menu_width = get_width();
fillrect(pos_x - menu_width/2,
pos_y - 24*item.size()/2 - 10,
menu_width,menu_height + 20,
150,180,200,125);
for(unsigned int i = 0; i < item.size(); ++i)
{
draw_item(i, menu_width, menu_height);
}
}
MenuItem&
Menu::get_item_by_id(int id)
{
for(std::vector<MenuItem>::iterator i = item.begin(); i != item.end(); ++i)
{
if(i->id == id)
return *i;
}
assert(false);
static MenuItem dummyitem;
return dummyitem;
}
int Menu::get_active_item_id()
{
return item[active_item].id;
}
bool
Menu::isToggled(int id)
{
return get_item_by_id(id).toggled;
}
void
Menu::event(SDL_Event& event)
{
SDLKey key;
switch(event.type)
{
case SDL_KEYDOWN:
key = event.key.keysym.sym;
SDLMod keymod;
char ch[2];
keymod = SDL_GetModState();
int x,y;
if ( (event.key.keysym.unicode & 0xFF80) == 0 )
{
ch[0] = event.key.keysym.unicode & 0x7F;
ch[1] = '\0';
}
else
{
}
if(item[active_item].kind == MN_CONTROLFIELD)
{
if(key == SDLK_ESCAPE)
{
Menu::pop_current();
return;
}
*item[active_item].int_p = key;
menuaction = MENU_ACTION_DOWN;
return;
}
switch(key)
{
case SDLK_UP:
menuaction = MENU_ACTION_UP;
break;
case SDLK_DOWN:
menuaction = MENU_ACTION_DOWN;
break;
case SDLK_LEFT:
menuaction = MENU_ACTION_LEFT;
break;
case SDLK_RIGHT:
menuaction = MENU_ACTION_RIGHT;
break;
case SDLK_SPACE:
if(item[active_item].kind == MN_TEXTFIELD)
{
menuaction = MENU_ACTION_INPUT;
mn_input_char = ' ';
break;
}
case SDLK_RETURN:
menuaction = MENU_ACTION_HIT;
break;
case SDLK_DELETE:
case SDLK_BACKSPACE:
menuaction = MENU_ACTION_REMOVE;
delete_character++;
break;
case SDLK_ESCAPE:
Menu::pop_current();
break;
default:
if( (key >= SDLK_0 && key <= SDLK_9) || (key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_SPACE && key <= SDLK_SLASH))
{
menuaction = MENU_ACTION_INPUT;
mn_input_char = *ch;
}
else
{
mn_input_char = '\0';
}
break;
}
break;
case SDL_JOYHATMOTION:
if(event.jhat.value == SDL_HAT_UP)
menuaction = MENU_ACTION_UP;
if(event.jhat.value == SDL_HAT_DOWN)
menuaction = MENU_ACTION_DOWN;
break;
case SDL_JOYAXISMOTION:
if(event.jaxis.axis == joystick_keymap.y_axis)
{
if (event.jaxis.value > 1024)
menuaction = MENU_ACTION_DOWN;
else if (event.jaxis.value < -1024)
menuaction = MENU_ACTION_UP;
}
break;
case SDL_JOYBUTTONDOWN:
menuaction = MENU_ACTION_HIT;
break;
case SDL_MOUSEBUTTONDOWN:
x = event.motion.x;
y = event.motion.y;
if(x > pos_x - get_width()/2 &&
x < pos_x + get_width()/2 &&
y > pos_y - get_height()/2 &&
y < pos_y + get_height()/2)
{
menuaction = MENU_ACTION_HIT;
}
break;
case SDL_MOUSEMOTION:
x = event.motion.x;
y = event.motion.y;
if(x > pos_x - get_width()/2 &&
x < pos_x + get_width()/2 &&
y > pos_y - get_height()/2 &&
y < pos_y + get_height()/2)
{
active_item = (y - (pos_y - get_height()/2)) / 24;
mouse_cursor->set_state(MC_LINK);
}
else
{
mouse_cursor->set_state(MC_NORMAL);
}
break;
default:
break;
}
}