#ifndef SUPERTUX_GLOBALS_H
#define SUPERTUX_GLOBALS_H
#include <string>
#include <SDL.h>
#include "text.h"
#include "menu.h"
#include "mousecursor.h"
extern std::string datadir;
struct JoystickKeymap
{
int a_button;
int b_button;
int start_button;
int x_axis;
int y_axis;
int dead_zone;
JoystickKeymap();
};
extern JoystickKeymap joystick_keymap;
extern SDL_Surface * screen;
extern Text* black_text;
extern Text* gold_text;
extern Text* silver_text;
extern Text* white_text;
extern Text* white_small_text;
extern Text* white_big_text;
extern Text* blue_text;
extern Text* red_text;
extern Text* green_text;
extern Text* yellow_nums;
extern MouseCursor * mouse_cursor;
extern bool use_gl;
extern bool use_joystick;
extern bool use_fullscreen;
extern bool debug_mode;
extern bool show_fps;
extern int joystick_num;
extern char* level_startup_file;
extern bool launch_leveleditor_mode;
extern char* st_dir;
extern char* st_save_dir;
extern float game_speed;
extern SDL_Joystick * js;
int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);
#endif