#ifndef SUPERTUX_BUTTON_H
#define SUPERTUX_BUTTON_H
#include <vector>
#include "texture.h"
enum ButtonState {
BUTTON_NONE = -1,
BUTTON_CLICKED,
BUTTON_PRESSED,
BUTTON_HOVER,
BUTTON_WHEELUP,
BUTTON_WHEELDOWN,
BUTTON_DEACTIVE
};
class ButtonPanel;
class Button
{
friend class ButtonPanel;
public:
Button(std::string icon_file, std::string info, SDLKey shortcut, int x, int y, int mw = -1, int h = -1);
~Button();
void event(SDL_Event& event);
void draw();
int get_state();
void set_active(bool active) { active ? state = BUTTON_NONE : state = BUTTON_DEACTIVE; };
void add_icon(std::string icon_file, int mw, int mh);
SDL_Rect get_pos() { return rect; }
int get_tag(){return tag; }
void set_game_object(GameObject* game_object_) { game_object = game_object_; }
GameObject* get_game_object() { return game_object; };
private:
static Timer popup_timer;
GameObject* game_object;
std::vector<Surface*> icon;
std::string info;
SDLKey shortcut;
SDL_Rect rect;
bool show_info;
ButtonState state;
int tag;
};
class ButtonPanel
{
public:
ButtonPanel(int x, int y, int w, int h);
~ButtonPanel();
void draw();
Button* event(SDL_Event &event);
void additem(Button* pbutton, int tag);
Button* button_panel_event(SDL_Event& event);
void set_button_size(int w, int h);
Button* manipulate_button(int i);
void highlight_last(bool b);
void set_last_clicked(unsigned int last)
{ if(hlast) { if(item.size() >= last) { last_clicked = item.begin() + last; } } };
private:
int bw, bh;
bool hlast;
bool hidden;
SDL_Rect rect;
std::vector<Button*> item;
std::vector<Button*>::iterator last_clicked;
};
#endif