#include <string.h>
#include <stdlib.h>
#include "setup.h"
#include "screen.h"
#include "globals.h"
#include "button.h"
Timer Button::popup_timer;
Button::Button(std::string icon_file, std::string ninfo, SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
add_icon(icon_file,mw,mh);
info = ninfo;
shortcut = nshortcut;
rect.x = x;
rect.y = y;
rect.w = icon[0]->w;
rect.h = icon[0]->h;
tag = -1;
state = BUTTON_NONE;
show_info = false;
game_object = NULL;
}
void Button::add_icon(std::string icon_file, int mw, int mh)
{
char filename[1024];
if(!icon_file.empty())
{
snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
if(!faccessible(filename))
snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
}
else
{
snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
}
if(mw != -1 || mh != -1)
{
icon.push_back(new Surface(filename,USE_ALPHA));
icon.back()->resize(mw,mh);
}
else
icon.push_back(new Surface(filename,USE_ALPHA));
}
void Button::draw()
{
if(state == BUTTON_HOVER)
if(!popup_timer.check())
show_info = true;
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200);
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
(*it)->draw(rect.x,rect.y);
if(game_object != NULL)
{
game_object->draw_on_screen(rect.x,rect.y);
}
if(show_info)
{
char str[80];
int i = -32;
if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w)
i = rect.w + strlen(info.c_str()) * white_small_text->w;
if(!info.empty())
white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1);
sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
}
if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
else if(state == BUTTON_HOVER)
fillrect(rect.x,rect.y,rect.w,rect.h,150,150,150,128);
}
Button::~Button()
{
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
delete (*it);
icon.clear();
delete game_object;
}
void Button::event(SDL_Event &event)
{
if(state == BUTTON_DEACTIVE)
return;
SDLKey key = event.key.keysym.sym;
if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
{
if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
event.button.y < rect.y || event.button.y >= rect.y + rect.h)
return;
if(event.button.button == SDL_BUTTON_RIGHT)
{
show_info = true;
return;
}
else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4)
{
state = BUTTON_WHEELUP;
return;
}
else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5)
{
state = BUTTON_WHEELDOWN;
return;
}
if(event.button.button == SDL_BUTTON_LEFT)
if(event.type == SDL_MOUSEBUTTONDOWN)
state = BUTTON_PRESSED;
else
state = BUTTON_CLICKED;
}
else if(event.type == SDL_MOUSEMOTION)
{
if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
{
state = BUTTON_NONE;
}
else
{
state = BUTTON_HOVER;
popup_timer.start(1500);
}
if(show_info)
{
show_info = false;
}
}
else if(event.type == SDL_KEYDOWN)
{
if(key == shortcut)
state = BUTTON_PRESSED;
}
else if(event.type == SDL_KEYUP)
{
if(state == BUTTON_PRESSED && key == shortcut)
state = BUTTON_CLICKED;
}
}
int Button::get_state()
{
int rstate;
switch(state)
{
case BUTTON_CLICKED:
case BUTTON_WHEELUP:
case BUTTON_WHEELDOWN:
rstate = state;
state = BUTTON_NONE;
return rstate;
default:
return state;
}
}
ButtonPanel::ButtonPanel(int x, int y, int w, int h)
{
bw = 32;
bh = 32;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
hidden = false;
hlast = false;
}
Button* ButtonPanel::event(SDL_Event& event)
{
if(!hidden)
{
Button* ret = NULL;
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
(*it)->event(event);
if((*it)->state != BUTTON_NONE)
{
if(hlast && (*it)->state == BUTTON_CLICKED)
last_clicked = it;
ret = (*it);
}
}
return ret;
}
else
{
return NULL;
}
}
ButtonPanel::~ButtonPanel()
{
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
delete (*it);
}
item.clear();
}
void ButtonPanel::draw()
{
if(hidden == false)
{
fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
(*it)->draw();
if(hlast && it == last_clicked)
{
fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
}
}
}
}
void ButtonPanel::additem(Button* pbutton, int tag)
{
int max_cols, row, col;
item.push_back(pbutton);
max_cols = rect.w / bw;
row = (item.size()-1) / max_cols;
col = (item.size()-1) % max_cols;
item[item.size()-1]->rect.x = rect.x + col * bw;
item[item.size()-1]->rect.y = rect.y + row * bh;
item[item.size()-1]->tag = tag;
}
void ButtonPanel::set_button_size(int w, int h)
{
bw = w;
bh = h;
}
Button* ButtonPanel::manipulate_button(int i)
{
if(int(item.size())-1 < i)
return item[item.size()-1];
else
return item[i];
}
void ButtonPanel::highlight_last(bool b)
{
hlast = b;
}