## SDLjump theme file ## ================== ## Important: ## - You can't alter the order in which these values are present. ## - The string length can't be larger than 512 characters ## - String variables must go between "" # =========== # General # =========== format = "0.2" comment = "Language: English Description: This theme tries to evocate the appereance of the original Xjump." window_width = 540 window_height = 592 # None -> 0, Full -> 1, Original -> 2 default_rotation = 1 # =========== # Menu # =========== menu_bg = "menu.png" # The fonts menu_font = "xjumpfont.png" tip_font = "tipfont.png" # Define the text alignment for the meny entries and the tips # Left -> 0; Center -> 1; Right -> 2; menu_align = 1 tip_align = 1 # Define the menu rectangle menu_x = 14 menu_y = 158 menu_width = 512 menu_height = 300 # Gap between items menu_gap = 0 # Define the tips rectangle tip_x = 30 tip_y = 102 tip_width = 490 tip_height = 40 # Higligthed item color hl_red = 255 hl_green = 0 hl_blue = 0 hl_alpha = 128 # ============ # In-game # ============ # The background of the in-game screen game_bg = "gamebg.png" # The live picture live_pic = "live.png" # 0: Horizontal; 1: Vertical live_align = 1 # The scoreboard font score_font = "xjumpfont.png" # The in-game text font game_font = "fixed.png" # Un-game text square color g_red = 0 g_green = 0 g_blue = 0 g_alpha = 190 # Where the match grid starts game_x = 14 game_y = 149 # Postition of the score boards (remember: 4!) score_x = 27 score_y = 103 lives_x = 4 lives_y = 91 score_x = 160 score_y = 103 lives_x = 136 lives_y = 91 score_x = 293 score_y = 103 lives_x = 269 lives_y = 91 score_x = 426 score_y = 103 lives_x = 402 lives_y = 91 # The floor bricks floor_left = "floor.png" floor_right = "floor.png" floor_center = "floor.png" # The hero sprite hero_stand_anim = "hero0.anim" hero_run_anim = "hero0.anim" hero_jump_anim = "hero0.anim" hero_stand_anim = "hero1.anim" hero_run_anim = "hero1.anim" hero_jump_anim = "hero1.anim" hero_stand_anim = "hero2.anim" hero_run_anim = "hero2.anim" hero_jump_anim = "hero2.anim" hero_stand_anim = "hero3.anim" hero_run_anim = "hero3.anim" hero_jump_anim = "hero3.anim" # ============ # Translations # ============ ## TEXT txt_name = "Name" txt_floor = "Floor" txt_mode = "Mode" txt_time = "Time" txt_hscnote = "Press any key to continue. Read the README or the 'man' page to learn the meaning of the 'mode' column." txt_newhsc = "Congratulations! You have made a new high score. Do you want to play again (Y/n)" txt_gameover = "You all are dead. Do you want to play again (Y/n)." txt_askquit = "Are you sure you want to end this match? (Y/n)" txt_pause = "PAUSED" ## MENU msg_newgame = "New Game" msg_options = "Options" msg_highscores = "High Scores" msg_themes = "Themes" msg_quit = "Quit" msg_back = "Back" msg_themefolders = "Theme folders" msg_choostheme = "Choose Theme" msg_addthemefolder = "Add" msg_deletefolder = "Delete" msg_editfolder = "Modify" msg_1playergame = "Single player game" msg_2playergame = "Two players game" msg_3playergame = "Three players game" msg_4playergame = "Four players game" msg_gameoptions = "Game Options" msg_graphicoptions = "Graphic Options" msg_playernames = "Player Names" msg_redefinekeys = "Redefine Keys" msg_fpslimit = "FPS limit" msg_jumpingrot = "Jumping Rotation" msg_scrollmode = "Scroll Mode" msg_mplives = "Lives" msg_40fps = "40 fps (Xjump)" msg_100fps = "100 fps" msg_300fps = "300 fps" msg_nolimit = "No limit" msg_norot = "No rotation" msg_orginalrot = "Xjump" msg_fullrot = "Full" msg_fullrotaa = "Full AA" msg_softscroll = "Soft Scroll" msg_hardscroll = "Hard Scroll (Xjump)" msg_opengl = "OpenGL Rendering" msg_bpp = "Screen Colour Depth" msg_fullscreen = "Fulscreen" msg_8bpp = "8 bpp" msg_16bpp = "16 bpp" msg_24bpp = "24 bpp" msg_32bpp = "32 bpp" msg_yes = "Yes" msg_no = "No" msg_player1name = "Player 1 name" msg_player2name = "Player 2 name" msg_player3name = "Player 3 name" msg_player4name = "Player 4 name" msg_player1keys = "Player 1 keys" msg_player2keys = "Player 2 keys" msg_player3keys = "Player 3 keys" msg_player4keys = "Player 4 keys" msg_redefkeyleft = "Left" msg_redefkeyright = "Right" msg_redefkeyup = "Jump" ## TIPS tip_newgame = "Start a new game" tip_options = "Configure different options related to the gameplay, graphics, players..." tip_highscores = "Lets have a look at the hall of fame" tip_themes = "Change the game look." tip_quit = "Are you sure you want to leave this great game?" tip_back = "Get me outta here!" tip_themefolders = "Choose where the themes are located." tip_choostheme = "Choose the theme to use." tip_addthemefolder = "Add a theme folder to the list." tip_themefolder = "View more options about this folder." tip_deletefolder = "Delete the folder from the list" tip_editfolder = "Change this folders path" tip_writefolder = "Write the full path where the themes are stored." tip_1playergame = "Play on your own in a cruel figth against the falling tower" tip_2playergame = "Play against 1 people in the falling tower" tip_3playergame = "Play against 2 people, who will survive more time?" tip_4playergame = "Oh man, keep your hands in the keyboard or you'll be punching each other" tip_gameoptions = "Modify options related to the game play. The XJump advice in some options means thats how it works in Xjump" tip_graphicoptions = "Modify options related to the game visuals" tip_playernames = "Change the player names. These names are the ones that will be stored in the records" tip_redefinekeys = "If you don't like the current keys, change them here" tip_fpslimit = "The original Xjump worked at 40 fps, but limiting to higher number is also good if you don't want to use all your CPU" tip_jumpingrot = "If you want to change how the player rotates when jumping" tip_scrollmode = "How do you want the tower to fall" tip_mplives = "Select the number of lives in multiplayer games. Remember that your final score will be divided by this number" tip_40fps = "If you want to the feeling of Xjump" tip_100fps = "If you don't want to eat all your CPU" tip_300fps = "If your computer is quite fast but you still want to save some CPU" tip_nolimit = "Who cares? Keep on rolling baby!" tip_norot = "You look like a circus man when rotating, stop!" tip_orginalrot = "I like the original feeling of Xjump and its 90ยบ rotations" tip_fullrot = "Rotate all around! Yeah, you are the washing-machine boy" tip_fullrotaa = "I want the washing machine boy with some nice antialiasing" tip_softscroll = "I want its original Xjump feeling with its 16 pixel falling. This might make it a little bit more difficult" tip_hardscroll = "If you prefer a nice soft falling, choose this one!" tip_opengl = "Use OpenGL if you've got a 3d accelerator card. In most cases it will improve the performance and use less CPU" tip_bpp = "How many colours you want? The less colours, the ugliest I look but the faster I go." tip_fullscreen = "If you want to play in a window or feel the overwhelming sensation of falling in all your screen!" tip_8bpp = "256 colours. Do you really want this?" tip_16bpp = "Around 16.000 colors. This way it looks better" tip_24bpp = "More than 4.000.000 colors, this rules!" tip_32bpp = "Same as above, but works fastest." tip_yes = "Of course!" tip_no = "Never!" tip_redefkeyleft = "The player will move to the left when you press that key" tip_redefkeyright = "Same as before, but to the right" tip_redefkeyup = "The jump key. Trust me, you can't survive without this one :) " tip_inputname = "Yeah, gimme a nice fancy name!"