#include "simulator.h"
#include "simulator-impl.h"
#include "default-simulator-impl.h"
#include "realtime-simulator-impl.h"
#include "scheduler.h"
#include "event-impl.h"
#include "ns3/ptr.h"
#include "ns3/string.h"
#include "ns3/object-factory.h"
#include "ns3/global-value.h"
#include "ns3/assert.h"
#include "ns3/log.h"
#include <math.h>
#include <fstream>
#include <list>
#include <vector>
#include <iostream>
#include "ns3/test.h"
#include "list-scheduler.h"
#include "heap-scheduler.h"
#include "map-scheduler.h"
Go to the source code of this file.
Classes | |
class | ns3::SimulatorTests |
Namespaces | |
namespace | ns3 |
Every class exported by the ns3 library is enclosed in the ns3 namespace. | |
Functions | |
NS_LOG_COMPONENT_DEFINE ("Simulator") | |
static void | ns3::TimePrinter (std::ostream &os) |
static Ptr< SimulatorImpl > * | ns3::PeekImpl (void) |
static SimulatorImpl * | ns3::GetImpl (void) |
Time | ns3::Now (void) |
create an ns3::Time instance which contains the current simulation time. | |
static void | ns3::foo0 (void) |
static void | ns3::foo1 (int) |
static void | ns3::foo2 (int, int) |
static void | ns3::foo3 (int, int, int) |
static void | ns3::foo4 (int, int, int, int) |
static void | ns3::foo5 (int, int, int, int, int) |
static void | ns3::ber1 (int &) |
static void | ns3::ber2 (int &, int &) |
static void | ns3::ber3 (int &, int &, int &) |
static void | ns3::ber4 (int &, int &, int &, int &) |
static void | ns3::ber5 (int &, int &, int &, int &, int &) |
static void | ns3::cber1 (const int &) |
static void | ns3::cber2 (const int &, const int &) |
static void | ns3::cber3 (const int &, const int &, const int &) |
static void | ns3::cber4 (const int &, const int &, const int &, const int &) |
static void | ns3::cber5 (const int &, const int &, const int &, const int &, const int &) |
Variables | |
GlobalValue | ns3::g_simTypeImpl |
GlobalValue | ns3::g_schedTypeImpl |
SimulatorTests | ns3::gSimulatorTests |
NS_LOG_COMPONENT_DEFINE | ( | "Simulator" | ) |